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How to pick a Commissioned Artist

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Previously, I wrote about how best to manage the expectations through employing a Commissioned Artist. I thought given I have at least eight artists currently working on the Warhost that now would be a good time (a year on from when all this started) to provide some insights into utilising the industry.

If you're considering this route, much like myself, you're time poor, unskilled creatively (stick men defeat me) or a combination of both. I'm going to break this down into aspects; Types of artists, scale of business, time economy, skill sets, price/performance, quality and communications.


These are all factors that should be considered when doing business, especially if you have set expectations and wish to manage them appropriately. So let's start off with the premise;

1. Getting your house in order - Decide on what you want as the paint theme, what your budget is, how flexible you can be with it and a rough time frame. Ask on forums as to what has been experienced previously by others, that way you will validate whether your expectations are reasonable or not.

2. Creating a list, checking it twice - So you know what you want, now to find someone that can deliver. The list of potentials will require some match making. Decide on the type of skills required to carry out the look you're after. This could be purely brushwork, airbrushing or a combination of the two.

Other factors include what medium the artist is familiar working with. Metal, plastic and resin are the main ones, and each can pose their own unique hurdles if the artist is building them. Metal will require pinning, plastic can carry mold lines and resin can require heavy scrubbing/sanding/reshaping (often these are expensive luxury kits).

3. Down to business - So you know what you want, identified the skills required and have a list of potential candidates. Now it is time to unleash your inner "Spanish Inquisition". In your opening email/message/conversation, make certain the following questions are asked;

A) Do you have a price list or an hourly rate?
B) How large is your operation? How long have you been operational?
C) Please provide an example army/model that you/your studio have completed
D) What was the turn around time involved for the project?
E) What was the cost of the project?
F) How does the business work schedule look presently and for the next 6 months?
G) Where is the company based? (do not be afraid to seek artists abroad)

Asking these questions will give you a fair idea of the time it will take and quality produced. Further to this, you can then get an idea of whether the studio is snowed under (delaying things, including communications), out of budget or under staffed. The response can be broken down further from these details - for example; A studio charging $20/hr that takes twice as long to do a miniature will end up costing $40, compared to another studio which may charge $30/hr that can do the same quality in half the time.

4. Assessing the field of play - You now have a list of artists, have ranked them in order of preference (skill/cost/performance/turnaround). Find out where they advertise, and query those who have had work done. This will be a good indicator as to whether the answers you have marry up with reality. If nothing suits, keep shopping around.

As an example, I spent a month looking for someone capable of doing high end work on my War Machines. I will use Steve in this instance; His communications were quick (and still are), quality of work displayed in a portfolio (CMON, Blogger, Website), good references, very affordable (compared to other quotes - one extreme was $4500 for a Revenant!?) and manages his workload extremely well. So the talent is out there folks, it is just up to you to do a bit of research :)


Craftworld Dras'Volharr Rune - Coloured in

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Steve has taken the Craftworld rune and applied it to the Vampire Raiders, in the process making an image that could very easily turn into a stencil/transfer. I love the way this has turned out with the NMM effect, which I think will work very well overall.



And the graphic for transfers...


Certainly stands out to as a unique rune to identify the Craftworld, can't wait to roll it out to other units... including the Avatar of Khaine.

Vampire Hunter WIP - Winged Death Incarnate

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The latest in the trio of Winged Harbingers is now at the WIP stage. Keeping in mind this is just the very beginning for this Vampire variant, probably about a third done, with other colours to come with which to bind it in theme. Steve has gone for a Giger style theme, combining the skeleton of an mythical Eldar beast from the former  Maiden world, now turned desolate, of the Dras'Volharr. In essence, the resurrected Sun Dragon that the Craftworld rune is based on. Stay tuned for more of Steve's very fine work :)

And now, the pretties;



With the trio now well on their way to being complete, and bases en route to mount these beasts on... time to send off a wave of six Titans, for their turn of painted glory.

Collect ALL THE THINGS!

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I've had a few queries now as to this horde of miniatures that has kept me out of trouble all these years. I thought it was about time in between updates, to answer those questions as a small FAQ as it were.


So without further ado;

1. Why did you decide to only collect one army?

Well I never intended it to start out that way, back in 1996/97 I had what was known as a Crusade army, comprising of all four primary loyalist chapters back then (that Codex material was available for) - Ultramarines, Blood Angels, Dark Angels and Space Wolves. It wasn't until late in 1997 that I bought a bunch of Eldar as part of an allied contingent I thought I needed, as they were the fastest cats on the block.

As for why I chose to collect them, well I found their play style to be "my style", as I didn't care much for crazy armour or forgiving dice rolls - I wanted my tactical prowess to do the safe keeping, and not be reliant on dice rolls. The aesthetics were nicer than the blocky looking Marines... frankly, the models offered a substantial amount of diversity in both looks and play style. In a word - Addiction.

2. With so many models, how did you prepare or figure out what you needed?

To be honest, it was half driven by Epic, half driven by the Force Organisation Chart (FOC). I knew for super heavies, most of those in Epic came in detachments of three or so, which is what I worked from and why there are so many now. As for the general Eldar miniatures, it was a case of taking each type and buying as many as I could take per FOC... then when I found I had extras, decided to fill those out as squads. It didn't help that I found extra model types (such as the Jetbikes I have) which meant there would be multiples of those eventually.

3. I love those Jetbikes (The Jes Goodwin resculpts and the Warlocks), where can I get them?!

This is asked ALOT, and honestly, I drip feed this information out as to protect the people that do make them. I don't want my mates being compromised because their kits are too widely in the public eye. From time to time I will be notified if more are being cast up (the guys get busy with daily life) and dish out the information in kind. Please don't ask here or post details to their where abouts, as I will remove it from the comments - I would imagine its better to drip feed than see the guys close up shop due to GWs IP hammer no?

4. Do you have a full army shot?

Short answer, no. This blog is to log the progress of the Warhost, so no, it isn't finished yet. I expect it will be pretty close in about 18-24 months from now. Yep, there is alot to go, i'm only 1/3rd of the way through roughly.

5. What other plans do you have for the army?

Glad you asked, I have a list of unique features I want to add in addition to the models;

A) A full leather bound history of the Craftworld, including commissioned artwork and photos of the painted miniatures of the Warhost.
B) Enough display case room to house the full army.
C) A one off sculpt for the army based on the Craftworld background - until this is well underway I won't be divulging the details except to prospective sculptors :) sorry kids.
D) A full video detailing the Craftworld miniatures and how I managed to come across them over the years, including details of theme selection etc.
E) Customised templates and dice (ok, got the dice, and I know a guy who knows a guy for the templates).

6. Will you ever stop?

Well, to be honest, i've kind of stopped now, with the exception of a few rare items that will be picked up over time and of course any new kits that are released to keep the collection complete. My hope is that in two years time the Warhost will be as complete as it can be at that point in time.

7. Have you thought about adding Exodites?

*snickers* Yes, yes I have. And I do plan on adding a 5k contingent force of them in the future. If places like Forgeworld keep releasing kits like that Lizardmen Dino recently, i'll be more inspired to complete the project... after I get the current Warhost under control :)

8. What about Dark Eldar?

Never say never. In all honesty, the models are gorgeous, and I may add them later on if I find someone ditching their collection cheaply. As I have a hate of Finecast, I would only be persuaded to buy them if mostly metal or plastic. A 5k force would be nice, which isn't hard to obtain these days.

Food for thought, including the Exodites, that would take the full collection to 100k.

9. Will you ever play using the entire Warhost?

I would like to one day, however i'd need a good dozen Eldar veterans to assist, moving well over 2000 miniatures is no small task. We will see though... if it does happen, i'll be sure to get a good videographer in to record the whole thing to say it actually happened ;)

10. How much did all this cost you?

For the sake of saving my parents and significant other a heart attack, i'll just say that i've only paid a fraction of the RRP over the years by buying from overseas discounters, second hand sites and 3rd party sellers. Even adding in the cost of commission painting, I dare say the full Warhost is much less than the standard RRP. There is a lot of complaining about prices, and I do agree they (GW) have dug themselves a hole by their trade practice, there are most definitely ways around it if you want to protect your investment (if already a collector) or start up an army if just getting into the game.

11. Is this the worlds largest Eldar collection?

To be honest, I don't know. I think anyone can proclaim to have a large army, or even that theirs is the worlds largest - honestly, anyone who claims this themselves has quite an ego. I'd like to think it definitely is up there, and I do have a feeling it is one of the few documented as such. Over the years i've looked around and heard chatter about 80k+ Warhosts, however i've never seen photos or anything other than lip service. That's fine though, I don't expect anyone to prove themselves, although it does make such a claim very difficult to believe (refer to previous ego boosting comment).

12. What do you think about the recent Eldar domination at tournaments?

Over the years i've noticed a trend, there are the players who enjoy an army's play style because that's how they roll, and there are the competitive players who will play what ever the current meta offers in terms of a "nuke button". As the editions roll over, and new Codex books drop, this will change - it just so happens that Eldar are having a second hay day. The last time they were this powerful was back in 2nd Edition, where an Eldar army could reliably roll any enemy force without so much as a scratch... believe me I had a few battles like this. It doesn't bother me, except for the bad press Eldar get as an army, just give it a couple of years and there will be something new to hate on.

Reaper of Souls - Vampire Hunter WIP #2

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Now this truly pays homage to the Dras'Volharr namesake. Steve from Third Fate Creations has just emailed me the recent update (formerly 30% done, now id' say closer to 75%) for the Eldar Vampire Hunter. With the three flying stands on their way to mount the trio of winged death on, it won't be long before I have to get the next wave of super heavies out the door on their way for similar outstanding results! Ok, i'll shut up and allow the drooling to commence.


* Click here for the twin Vampire Raiders

Stay tuned, I hear Elliot also has some updates on the Planetscape progress in the works soon!

EDIT: So Steve doesn't stuff about... at about 90% done... just the underside, gems etc left.



Some days you just have to bite the bullet

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And that day has come - don't worry, i'm not abandoning this Eldar project. Instead, i've come to the realisation that the Space Marines and Tyranids just aren't going to get the love they deserve, and in a bid to keep this Eldar Warhost moving along... well... they just have to go.

... Seriously, the poor buggers are just sitting brand new in boxes collecting dust.

The Marines were bought to get a cousin of mine into the hobby, however the interest waned and times just never lined up so it fell through. The Nids however, were a pet project I was looking forward to seeing completed one day as they just looked "fun" to mess about with, while being diverse enough to hold my interest (having grown used to the versatility the Eldar offered).

We all have those months (or sometimes years) where the cost of the hobby and being able to afford a cup of boiled rice becomes more of a mission than something enjoyable, especially when the credit card bills rock up (all at once). Rest assured though, that nothing short of divorce (well, kinda have to get married first) or a complete mental breakdown, will budge my resolve in getting the crazy Eldar on their way to a new Craftworld - Noah's Ark has sweet *&%$ all on these guys.

Thankfully, 90% of the paint work has already been paid for, with a small amount over the next two years before everything is all happy days. A small level of assurance that things will continue to progress on this project blog :)

On that note, below is an update of where the project currently stands;


Matt - With ten regular flyers of various makes, there are an additional ten almost ready for shipping. These are going to start in the next couple of weeks i'd say.

Adam - Formerly of The Sound of Machines, now running Adpaint, Adam has the two remaining Warlocks and Corsair Jetbikes (20 of) scheduled for the end of June, early July.

Navin - Now that the first batch is almost done, with only the Swooping Hawks left, the next lot of 500+ miniatures is about to be posted off to Sri Lanka (Guardians, Corsairs, Wraithguard and a mix of Aspects).

Elliot - Last week Elliot mentioned he is in the works creating the terrain pieces for the Planetscape, so I expect there will be a few happy snaps soonish.

Clinton - I have heard the Wave Serpents (first batch of 11) are almost complete, with some touches left to go before the next batch of tanks kick off. Photos when these are complete in the coming week or so.

Steve - Currently has the three Super Heavy Flyers, which are almost finished. Next batch are the Titans, first six Forgeworld versions, followed by the Armorcast batch. And on that note... here is a recent image of the Vampire Raiders mounted, with bases ready for painting.




Twin Female Farseers - And an appearance from Uncle Bob the Autarch

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What do you get when you take two of the 2006 Farseers and chuck in a good dose of gender equality? Chicks you just don't want to mess with - Given their psychic abilities, they probably know where to find your stash of porn. Hide, now.

Ok, so these aren't official GW sculpts, however they did originate from them. These two have been modified from the original Seer Council box set, given new heads, flowing locks, female bits and a healthy dose of attitude to go with it. Also, there is a nice resculpt of the Striking Scorpion Autarch, refitted for use on a Jetbike - complete with funky canopy and flowing Roman style cape.

Beware, some folks will have you believe these are unreleased GW sculpts, or command rediculously high prices for them on eBay. Most recently someone (I won't mention names) sold these for $150 USD each - In reality they are $6USD each (Autarch $12USD), or were when more readily available. Knowing is half the battle!

Anyhoo, on to the pretty pictures :)






I love the smell of Napalm in the morning

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... It smells like... Victory.

Yep, I now have shots of the three Super Heavy Flyers as a group of winged death. Just wait until the 20 accompanying smaller flyers join them. Given these guys are all Corsair based with their individual paint jobs (with an underlying bonding theme), each will have its own back story in the grimoir being written at present.

With the base remaining for the Vampire Hunter (this is going to be a funky base, so stay tuned), and a few gems etc left, in the coming two weeks these boys will be ready for action.

Please note, the Hunter does not have its top fins on at the moment, yes you're not mistaken, they were on in previous photos :)





Very close to the smaller flyers beginning as well over at "Above the Table Top". Should be a frightening scene when they're all together, ready to deal death from above.

Titans - Six of one, half a dozen of the other

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If I ever win the lottery, remind me to send Steve a cut. Spent a few hours cutting excess resin chunks from six Titans (two Phantoms and four Revenants - suddenly the old Armorcast ones seem more appealing).


While there is a second batch of Titans to go (Phantom/Warlock, Revenant, Towering Knight Destroyers, etc) which will be significantly easier to build, these guys are next in line to get a fantastic paint job from Steve at Third Fate Creations.

Each Phantom has its own pair of twin Revenants, so all up three Phantoms, one being a Warlock class, and six Revenants... Pulsar, Sonic Lance variants included. Speaking of Pulsars... if you ever wondered why you can't hide from a Revenant, its because they can shoot around corners.


I'm also starting to wonder if it would be cost effective for Forge World to cut the excess resin off and re-use it. Given the stuff I cut off amounted to half the weight and reduced the bag size by almost half.


I might also add these guys are going over with a Land Raider and Predator to be appropriately demolished as scenic bases... now if only I could find a second hand Brass Scorpion.

My Little Pony of Death... Bright Stallion Knight

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That's right - screw your Imperial Knights (which aren't Titans by the way). Just a few hours ago an email came through confirming the sale of an Eldar Bright Stallion Knight made in the Armorcast era, with very limited castings, if I recall correctly it was only half a dozen or so.


Above: This isn't the model i've bought... its a good friends photo, so hope he doesn't mind me borrowing it! (Thanks Jon!). Either side of the Bright Stallion, the Towering Knight Destroyer, that Mike Biasi designed which later became the Armorcast production version.


Above: The Bright Stallion kit, image from the Collecting Citadel Miniatures Wiki.

Whilst there are newer versions made from the most recent Wraithknight kit (which look spectacular by the way, kudos to the German lad who kitbashed them), this old cast was an upscaled version of the Epic equivalent.

Back in the day, there were three Knights on the block; The Firegale, Towering Knight Destroyer and Bright Stallion. To my knowledge the Firegale was never made though, sadly. One might argue that the new Wraithknight fills that gap - and very nicely so.


Above: A more recent comparison of the various Knight kits (sans Bright Stallion) with the Firegale in the middle. Image from Apocalypse40k.com

In short, if this guy sees the table top, other Titans best watch their shins. Short of finding themselves hoping across the battlefield.

Coming to life - Eldar Planetscape Update

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Elliot from CustomTerrain.net has been at it getting the texturing down on the Eldar Planetscape over the last month and a bit, having finished in the early hours of the morning. All the mountains, dry riverbed, tiling etc has been done, with some of the larger terrain platforms being roughly cut out - lots of detail to go, but the shapes are underway.



The remainder of the project will take about another three months at the current rate, luckily another avid Eldar fan wants much the same terrain pieces, so Elliot can kill two birds with one stone.


*Rough cutouts of the main platforms the terrain will be built around


*The mountain range in all its glory, with two sniper nooks to be built in soon


*The small cliff leading down to the dry riverbed



*More large platform templates...


*The ruins filled in, looking more the part now they're recessed below the drifting desert sands

Eldar in 7th Edition - I for one welcome our new overlords.

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If you've been living under a rock the last two weeks, you wouldn't have heard the rumors about an upcoming game changer for all armies across the 40k spectrum. In a nut shell, the most controversial is a harkening back to ye' days of old, 2nd edition - with the removal of Force Org Charts (FOCs).


While I have little interest in how this will affect other armies (being biased), I can see this being a game changer for the Eldar. Whilst our current Codex covers most variations of the primary Craftworlds, it doesn't cover them to the degree we probably would like. When the Iyanden supplement dropped, it gave Eldar fans a taste of what could be expected in the future.


Let's break it down a bit though, into the pro's and con's. First, the positive aspects. In essence, the proposed rumors indicate the various flavors of Craftworlds out there will now have full "unbound" potential to be realised. Reminiscent of Codex: Craftworld Eldar, released as a supplement to the 3rd Edition Codex, how you wish to play will be purely your choice. I could almost hear my Biel Tan friends wet themselves with the force of a firehose.


Of course, this all depends on what will count as scoring. Pre-3rd edition, I never had a single Dire Avenger - they were just too plain and Guardian like for my tastes. Then along came the 4th Edition Codex which changed all of that. Now, however, I can do without them and return to a playstyle more fitting to a list I ran back in 2006, pre 4th Edition Codex Eldar. Want to include Warp Spiders, Striking Scorpions, Fire Dragons, Swooping Hawks, Dark Reapers etc and still have room for support vehicles? Well supposedly now you can.

So with the positives, let's also look at the middle ground and what the past has taught us. Whilst I recognise the tournament scene in the US is very different from that here in Australia, we (down under) have typically used comp systems to see people bring balanced armies and attitudes to the tabletop. My last tournament was in 2006, when the FOC was reinforced with percentage house rules in a bid to eliminate min/max/spam lists. Generally, for some years the rule was you must have 40%+ Troops and no more than 25% in any other section, plus you lost points for min/max units (except of course if you had one area completely empty - ie: no Elites, yet slightly more than 30% Fast Attack or Heavy Support). The two worked very well in tandem, and its still something I remain aware of when building lists even today.

As for the negatives? What I do see a lot of people complaining about is the potential to create broken lists - which I might add, already exist. Warhammer isn't a game designed on impeccable balance for the tournament scene, which is why Tournament Organisers (TOs) make house rules and the like to reinforce fair play that focuses more on Generalship than putting together an overpowered spam list, which proves nothing other than the person bringing it can identify such a unit... and spam it. Not exactly the sign of a brilliant tactician or strategist, nor will it win you any friends.

......

"Panties in a twist" syndrome - aka symptoms of change

These days, Gamers are far to quick when jumping to negative conclusions. There have always been power gamers, but that doesn't mean you have to play against them. Take back some responsibility, stand up and say "No, that isn't in the spirit of the game". If every gamer did this, it would set about a resounding culture that would fix most of the niggles most commonly complained about. Stop complaining about the rules and how they're written, they will never be 100% ideal, instead, make the game work the way you want it to and enjoy it as such. Don't want to play against a spam list of Hell Turkeys? Refuse to play it, explain why and watch the behaviour change. In short, stop blaming the game and everything else surrounding it and be the change you want to see. It is really elementary stuff folks.

I believe a lot of the changes Games Workshop have made are to introduce flexibility, allowing us to do far more with what we have than was previously possible. The issue seems to be, we have so much flexibility that we're spoiled for choice given that previously, the 40k culture was so dumbed down and structured, no one really had to think for themselves. Now the chains are off, we can make it truly our own.

Given my profession in Governance and Change Management, I see this adversity to change on a daily basis - the funny thing about routine is people both love and hate it. They love it because life has already given us a lot to think about, so why add to that eh? The last part of that comment is the problem "Why add to it". Change is often perceived as "adding" to something previously observed as unbroken. Yet, why do we change? Because people are also curious creatures and get tired of routine, or things that take longer than one would like. So now you're probably asking "Ok big shot, so what would you propose to stop the complaining?". Pretty simple actually, Games Workshop would do well to produce an announcement something a little like this;

"We at Games Workshop appreciate your thoughts and comments as loyal customers. As such, we have listened to what you feel best reflect the common aspects surrounding your enjoyment of our products as part of the Hobby. Warhammer 40,000 7th Edition is a collaborative effort to both open up the game from its previously stale state to the wider gaming community to truly personalise your gaming experience whilst keeping in true spirit of the game - having fun. Change to the long standing army structure (Force Organisation Chart) allowing the new "Unbound" list design, giving players the opportunity to venture into new ways of playing with new and existing miniature investments. Games Workshop believes that by giving you more freedom of choice in how you play will help to grow your enjoyment of the game and in so doing, grow the company so we can continue to bring you high quality miniatures and products."

In the above, I have addressed the fact this isn't adding more weight but flexibility, explaining the benefits, showing this is the result of feedback from the gaming community in a bid to provide a richer experience for all.

TL;DR - To sum up...

Positive - Greater flexibility in Eldar lists, personalise your game and investment
Middle ground - Not a far cry from what has previously been indoctrinated in house rules
Negative - Increased capacity for making broken lists (the solution there is simple - take action rather than complaining about it, its the grown up thing to do).
Change - It isn't a bad thing, how it is delivered can make all the difference

Tsunami of Serpents - Eldar Wave Serpent Production Line

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You may recall I sent off a batch of tanks to a mate up North for assembly and painting last year - Well Clinton has been a busy lad having been churning out the Wave Serpents (with many pieces of Armour to go bwahaha). Below is a work in progress image of the pieces in a pre-assembly state. Keeping in mind this is about a quarter of the Wave Serpents alone ;)



I dare say there are a lot of folks out there screaming about the amount of Wave Serpent shields this can fire in a single round.

God of War, Fury of Dras'Volharr - Avatar of Khaine

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This is not the kind of thing you want to run into in a dark alley. Although his fiery glow may be useful for a stand in camp fire - he may take offense to toasting marshmallows while in the heat of battle though.

Waking up and finding this in my inbox on a Monday definitely made the day easier to face. Vincent has once again outdone himself, even incorporating the Dras'Volharr rune designed by Steve - painted freehand no less on the loin cloth.


And what would the Avatar be without a little love from his psychic posse?


I'll be quietly drooling in the corner if anyone needs me. Stay tuned for more of Vincent's work as he churns through the HQ units of the Dras'Volharr :D

An exposition of the Dras'Volharr - Part 1

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Friends, Romans, Countrymen... lend me your ears.

Over the last 12 months i've been sloooowly been creating history for this Craftworld i've been collecting. During that time, i've had quite a few requests from followers of the blog for background, out of general interest or as inspiration for their own custom Craftworld efforts.

I've decided, rather than keeping it all noted to myself, that I would start blogging it here. Be warned, this is going to be very rough, the likes of which will make a doctors handwriting look legible. Whilst a general flow will be evident, changes will occur through the course of time - after all, a smooth river stone does not become polished without going through a crap load of tumbling.

So without further ado, this is a story all about how my life got flipped-turned upside down, and I'd like to take a minute, just sit right there, I'll tell you how I became the author of the Dras'Volharr.

(Bonus points if you know what the theme tune is - Gee guess which generation i'm from)

The Dras'Volharr, translated to Mon'Keigh tongue, Tempest of the Desert's Shadow, are remnants of an outside consul of Eldar far removed from their capricious pre-fall society kin, who enjoyed creating technologies of perfect idealistic balance. Their mindset was built upon a utopian idea that whilst (as all Eldar believe) they reigned in a benevolent sense, it was their responsibility to provide a universe wide foundation of integrated technologies. These technologies were the concepts of an idealistic view which would enable efficient transition of energies for all beings to tap into a unified will (in a sub conscious way), that would help empower and direct akin to a benevolent cosmic mother - a cosmic consciousness of balance in both right and wrong. It was believed that this kind of technology would restore balance, in an altruistic sense, to dissipate the exponential increase in hedonistic activities witnessed over the past few millennia.

As energies in the warp became more tempestuous, the urgency for such a technology had been increasing - as a result, mistakes were made, eureka moments were observed and byproduct technologies were manifested. The Seers became restless, drawing on psychic energies to skein new ways of approaching the task at hand - They could sense the increase of warp instability, which had made their previously impeccable meditations difficult, akin to focusing on the horizon aboard a ship during a storm surge.

Emissaries were sent out to multiple Seer conclaves for assistance, requesting they provide barrier protection to help calm the psychic storm building over time - all so that they may complete their work before an unknown and unforeseen terror should manifest. Some Seers joined the cause, the most powerful of which even provided ancient relics previously unknown to the largest governing Seer Dome Councils to assist in the effort. 

The added strength also had its drawbacks, one of which gave few a glimpse of horizon events, sparking a panic causing almost a complete decade of project stagnation - later found to be a defining moment in their history. It was during this period the great Craftworlds were psychically sung into existence - Two sister ships were born, which would house the future Dras'Volharri. The smaller of the two Ainaarin, was completed in a three year period as an immediate stop gap insurance measure, to provide a safe haven for the best and brightest should impending events escalate faster than anticipated. Volharr, at almost twice the size, had begun its song into existence in the final year of Ainaarin's birth song. Over eight years had been spent creating these new living ships, with a further 18 months fitting them with technologies psychically hidden from the cosmos. Almost a decade had been spent ensuring the survival of the future Dras'Volharri.

Each ship was named according to their intended use - Ainaarin, meaning great expectations, a symbol of hope that with aide of on board relics, the future would be bright. Volharr, meaning shadows tempest, was aggressively named as a protector ship of Ainaarin. Volharr had been built with more care and in less of a rush. A living vessel of hope, yet more than capable of war, harboring some of the most destructive technologies ever devised - in a twist of irony, some of these devices had manifested as byproducts of the cosmic balance project the Volharri had worked so hard to realise.

Safeguards were put in place should either of the vessels both be threatened, or all hope lost. Upon creation, an enormous Webway gate was constructed on the Volharri homeworld - in a permanently activated state should evacuation be required. Both ships sat in a neighboring star system, surrounded by a nebula that buffered view from prying eyes. The Seers decreed that should Volharr be crippled beyond use and Ainaarin become vulnerable, activation of the Destra'Tain was sanctioned. A play on words, the device meant, "entrance' end", a jump location that no one could follow to a section of the Webway that had been deliberately collapsed as a sanctuary. Upon activation, Ainaarin would jump and simultaneously set a trigger event to draw upon the energy sources buried in surrounding planets (including the systems Sun) to create a solar system wide instantaneous collapse - viciously splitting the atoms of everything within its field of influence.

...

The next installment will deal with cataclysmic events leading up to Volharr's unexpected encounter, Eldar insurgency and Ainaarin's sudden departure - heralding the events that made the Dras'Volharri who they've now become, their evolving mindset and focus as remnants of a once vastly decadent race.



Air Superiority - Conclave of the Sun Dragon

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With Steve's efforts on the Vampire class flyers coming to a close, Mat has begun building smaller aircraft of the Sun Dragon Conclave. Dras'Volharr's full air wing detachment consists of 23 aircraft;

1x Vampire Hunter
2x Vampire Raiders
4x Phoenix Bombers
4x Void Dragon Bombers
4x Nightwing Interceptors
4x Crimson Hunters
4x Hemlock Wraithfighters


First up are the Crimson Hunters and Hemlock Wraithfighters, completing the standard Games Workshop component, with the remainder being of the Forge World variety.


Over the next few weeks, Mat will be prepping and sorting out schemes based on the sample done a couple of months back. A nice mix of flyer bases from Secret Weapon Miniatures have been selected to reflect the terrain profile currently underway by Elliot at CustomTerrain.net

The first sample Wraith units are also off to Mat as of today. With a total of 25 Knights and Lords, the Veil-Walker Consul should start taking shape towards year's end. Just in time for the Titans return...

Fire ze Missiles! - Vampire Hunter Scenic Base

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Back when the Hunter was being conceptualised, Steve and myself had been talking about how to mount the beast plus do something funky with a missile swarm - Robotech style (for those of you able to remember that era).

Little did I suspect Steve would combine both the swarmed missiles and mounting concept into one funky mess of madness. With the Chaos Predator acting as a scenic base anchor, copper rods were bent as struts which would be shrouded by smoke plumes. The final result? The beast looking like a seagul rapid firing turds of destruction at the hapless Predator underneath. On to the pretties.



Stay tuned, there are a couple of extra goodies on their way as finishing touches ;)

UPDATE: As requested, some WIP shots of the scenic base and uncoloured smoke plumes as it all took shape.




Eldar Planetscape - Terrain Platform Update

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Elliot from CustomTerrain.net has been in touch the last few days with some WIP shots of the platforms being built to complement the planetscape. This is the first of many varied platforms and Webway Gates being built. Keeping in mind this is the rough shape, with details to be added, translucent portals enabling travel without platforms, etc.

On to the juicy stuff...





All your base are belong to us - Scenic bases

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Since this whole project started, many different scenic resin bases have been in my sights to amplify the visual appeal of these awesome Eldar miniatures. I thought it was well due for a showcase of what has been used and where - just in case anyone out there is currently going through the same process of scenic base selection themselves!

Dragon Forge - USA based, I purchased three of the large 200x155mm slate wasteland resin bases for use on the Vampire class super heavy flyers. It was heavy and thick enough to drill and insert a decent flight stand to handle the weight of a Vampire, not to mention it sat nicely with the aesthetic of the planetscape currently being developed.


Ironhalo.net - A New Zealand company with a nice array of 150mm round bases, three different types were bought for mounting Revenant Titans and potentially Armorcast Towering Knight Destroyers. A mix of Alpine Crags, Desert Mesa and Valhalla were picked up, also keeping in theme with the other scenic bases. These weren't as thick as the Dragon Forge types, however still gave enough all round surface contact to keep a (small) Titan from tipping.




Secret Weapon Miniatures - Another well known USA based resin scenic company, I chose these guys for their varied assortment of 120x95mm oval flyer bases - each keeping in tune with the planetscape theme. As I had 20 flyers requiring mounting, each were purchased with a 5" flight stand and widget (available at a small added cost).







Bases 4 War - Based in the UK, these guys make some badarse Eldar themed bases. I had originally wanted to go the path of using these to base most of the Warhost, however the planetscape made it a little hard to justify for my purposes. While i've not yet purchased the Wraithlands scenic bases, I have plans on picking up a batch of the 40mm/60mm/120x95mm Oval types for my Wraithlords and Wraithknights in the very near future.



Resurgence - The hiatus ends

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Well, it certainly has been a while since my last post. Sadly life throws things at you when least expected and we must adapt on the fly. So to all the fans out there, thank you for your patience while i've been relocating, pulling my life back together.

So there have been a few things happening in the background over the last month and now they're here for you to see in all their glory.

First up, the Wraithseer - Paying Giger homage after his recent unfortunate passing, Vincent spent 40 hours making sure this guy oozed a sense of presence on the battlefield.



Secondly, the Vampire Hunter/Raiders - Steve has finished these guys off, scenic bases done, magnetising and just all round bad arse. The lad is currently on holidays (well deserved), however at last note he was building the Revenant Titans (four Forge World types) and prepping the two Phantoms. Expect great things to come with these up and coming war machines.




Third off the rank, Elliot is chipping away at the scenic terrain for the theme table being built.


Fourth, the Flyers are in full swing with Matt, having 16/20 well under construction/prepping.





And finally, Navin from PaintedFigs.com has sent out the sample images of the Swooping Hawks - his new blood certainly is impressive and they've been cleared for mass production... watch the skies indeed.




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